Finally, Mobile increases the Rogue's movement speed by 10, and they can use the dash action in difficult terrain to avoid the disadvantages it typically poses. They can also gain an additional +1 to their Armor Class, which is never a bad thing. A plain Soulknife must wait until level 17 to be allowed to throw more than once per round. These are the main strengths it has: The Soulbow can create and shoot multiple Mind Arrows from the very start of the PrC. Alert Rogues also can't be surprised, and attackers don't gain advantage on attacks against them when the Rogue can't see them.ĭual Wielder allows a Rogue to doubly arm themselves, and having a dagger in each hand means more damage. The Soulbow is a significant improvement for a Soulknife intent on performing ranged combat. Depending on the Rogue's subclass, with the Alert feat, they could potentially take an enemy out permanently during a surprise round before combat even starts. Though the weapon starts out the same, leveling up grants it. Alert is great for Rogues because it gives them an additional +5 to their Initiative Bonus, which potentially puts them at the top of Initiative so they can get the drop on unsuspecting enemies. By contrast, the Soulknife of 3.5 edition focused entirely on their psychic blade and is able to manifest a much more powerful one. Class name: Rulebook: Unknown Bastion of Broken Souls Deep Horizon Heart of Nightfang Spire Lord of the Iron Fortress The Forge of Fury The Speaker in Dreams The Standing Stone The Sunless Citadel Barrow of the Forgotten King City of Peril Expedition to Castle Ravenloft Expedition to the Demonweb Pits Fantastic Locations: Dragondown Grotto.